Sunday, May 20, 2012

May 20th: Graphite Iron Man

A lot of progress was made today for some reason.  Yay!  So, I did a lot of fine-tuning the basic outline, added a lot of the major armor plating and then got rid of the grid.  I find that at a certain point, the grid does more hindrance than help and it's time to erase it.  Once the grid was gone, I took a ruler to certain points of the helmet and made sure that everything was as close as it should have been.  Or at least could be fudged.  Once you get something major within proportion, everything else can be measured from that point.   In this case, my entire drawing will be measured from the helmet.  So obviously, if the helmet is too off, then a little proportion problem can turn into one messed up drawing.  Measuring=good.

After that, It was time to add some shading.  Lines can only show so much.  For a black and white drawing, it can be hard to convert colors into shades of gray.  I don't know why.  So it's helpful to paste my picture into a paint program and make it black and white when I'm ready to do shading.  This way, I won't screw the values up.   I found that the more I shaded, the more fine tuning I had to do.  Once the shading is added, mistakes become much more vivid.  For something as linear and mechanical as Iron Man, you really can see if something isn't symmetrical or is drawn at the wrong angle.  So there was a hell of a lot of measuring, blurring lines, drawing them over entirely... I mean really?  It's ok.  I kind of like the process of refining.  

I'm getting excited about how this one's going to turn out.  I'm sort of reluctant to add in the red color because I don't know how it's going to look or if it'll even work when it's colored over the graphite.  I'm going to have to do a little test strip before I begin on that venture. 

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